The aim of this project was to explain the Council’s budget setting process to the general public in a playful and accessible way. We took inspiration from 8-bit games, conceptualising citizens as active participants and riffing on Birmingham’s hallmarks to create a condensed cityscape. Forward City allowed audiences to be gently informed whilst taking a walk around and interacting with their ‘city’.
Alongside co-developing the design direction, I took the information provided and wrote the copy, aiming to balance accessibility, storytelling and factual accuracy. Studio Danmole designed and produced the physical installation, whilst the Doink* team installed and facilitated Forward City as it popped up around Birmingham, ahead of the Council’s public consultation in 2019.
All photographs taken by Laura Rhodes.