The project explained the Council’s budget process in a playful and accessible way, informing local residents of how it works before the public consultation. We drew inspiration from 8-bit games, thinking of residents as active players, and riffing on Birmingham’s hallmarks to create a condensed cityscape. Forward City let audiences gently learn about local politics whilst taking a walk through their ‘city’.
My focus was on content design, bringing accessibility, accuracy and storytelling to the heart of the writing. We paired text with visual elements to structure a journey and create interactive experiences for audiences. Studio Danmole designed and produced the physical structure and visual design, whilst the Doink* team facilitated Forward City as it popped up around Birmingham in 2019.